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The Gaming Dictionary 3.0

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The Gaming Dictionary is a collection of terms that root in our gaming culture. If you’re ever confused in gaming related conversation, or aren’t quite sure just what a “hardcore gamer” really is, then this is the reference tool for you.  Newly added or updated terms are marked with a *.

Original 3.0 Post: October 8th, 2013 (101 Terms)

Updated: October 13th, 2013 (122 Terms)

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*1st/2nd/3rd Party: Describes the relationship a developer has with one of the Big 3.  1st Party studios are owned by one of the big 3 directly, 2nd party studios are independent but are under contract to work exclusively with one of the big 3, and 3rd party is completely independent and free to work with any publisher.  These terms are more often spelled out (ie. “third party”) when used in typed conversation.

*2D / 3D / 2.5D: Refers to how much directional control a player has to navigate a game environment.  2D games only allow movement on the X and Y axes, while 3D games allow movement on the X, Y, and Z axes.  2.5D refers to games which still only allow 2D movements, but include more fully rendered 3D environments.

AAA: Refers to high budget, high profile games made with all the pizzazz of a Hollywood blockbuster and expected to be a top performer in sales charts.

Achievement / Trophy Whore: Someone who is drawn to the appeal of earning achievements and/or trophies so much that they will play games they do not even enjoy just for the added gamerscore or platinum.

Anti-Gamer: Someone who opposes video gaming as a whole.

Backlog: A gamer’s list of owned games that have yet to finish or play.  Also known as the “Pile Of Shame”.  Some gamers will include soon to be releasing games on their backlogs when making plans on which games from the list to play in what order, but most backlogs are made up of non-current games.

Big 3: Sony, Nintendo, and Microsoft; otherwise known as the three companies who put out the consoles. These are considered to be the biggest current rivalry in gaming.

Bots: AI controlled allies and/or opponents in arena type game modes, typically in shooters.  Bots can be used for a single person to practice their skill, play offline, or in multiplayer to fill maps. Bots are less common in seventh generation games, due to the emphasis of online gaming negating the demand for developers to spend time on adequate AI for bots.  The Killzone franchise famously has included bots in every console release, most recently its Botzone mode.

Brutal: Refers to the unforgiving difficulty and learning curve in a particular game, such as Ninja Gaiden or Demon's Souls. It is not meant to be a negative connotation, but rather an objective descriptor.  It is most often used as positive feedback, particularly for Retro Gamers.

Cake: An empty promise used to lure you in to an unwanted situation.

Camping: A multiplayer technique in shooters where the "camper" finds a relatively safe spot to stay at and pick off enemies as they enter frame, rather than going out and seeking enemies to kill.  It is often scorned as a cheap tactic, though many also have the opinion that any tactic that is feasible within the game’s design is fair game.  Also known as “Beefing”.

Clan: A group of gamers who regularly play online games together, usually as a team.

CO-OP: Cooperative multiplayer modes in games, characterized by having two or more human teammates working together strictly against AI opponents. There are three main types of co-op:

Campaign: Story based co-op.

Drop-In/Drop-Out: A form of story based co-op where the story can be played at any time as single player or co-op, with co-op partners entering and leaving the game as they please with no major effect on the story itself.

Horde: Gameplay only co-op usually involving surviving waves of AI opponents. 

Competitive Multiplayer: Often referred to simply as “multiplayer”.  Players compete either as individuals or on teams against human opponents.  Also called “PVP”, or “person versus person”.

Cube: The best friend you will ever have.

DD: (pronounced “double dee”) refers to titles that are only distributed via digital download services such as the PlayStation Network, Xbox Live, Steam, or WiiWare.  Some DD titles can come to retail outlets later on, but not until success has been proven in the digital format.  Often these titles are referred to as PSN or XBLA titles given the services they are purchased from, but DD is a unifying term for all platforms.  The term “indie game” is often mistakenly used to describe DD games.

Developer: The heroes who create the games we love.

Development Hell: When a game is leaked or announced, yet never seems to get closer to an actual release. Often times, games in development hell never see the light of day. The most famous case of development hell is Duke Nukem Forever, which after more than a decade in DH, finally became a regrettable reality.

DLC: Downloadable Content is any part of the game that is not a part of the physical release. DLC helps developers to gain more revenue per game they create, but many gamers are divided about the true value of the actual content vs cost.  DLC can be broken up into more specific types.

Day 1 DLC:  As a game goes gold, developers have recently started a trend of working on DLC which is often ready for online distribution about the same time the retail launch is set to occur. Many gamers are opposed to and feel cheated by the concept of Day 1 DLC, as they feel it could have been included on the disc and in previous generations, it would have been.

Expansions: DLC content which provides additional single player story content and often also includes new items, locations, characters, and can also expand the level caps in certain RPGs.  Expansions are basically like sequels that aren’t long or deep enough to warrant full blown effort.

Horse Armor: Refers to any DLC which is purely cosmetic and serves little purpose in truly expanding or enhancing your game experience.  Named for such an item in The Elder Scrolls IV: Oblivion, horse armor is generally looked down on by the gaming community, but there are specific instances where it is widely accepted.  FTP games rely on it as its primary source of income.  Horse armor can be anything from adding one new vehicle to an action game (Just Cause 2), adding one new weapon (Saints Row The Third) or simple skin packs (LittleBigPlanet).

Map Pack: Usually specific to online shooters, a map pack is DLC which adds new levels or locations for gameplay to take place in without expanding the actual gameplay itself or adding anything else to the package.

Online Pass: Used by developers and publishers as an attempt to encourage gamers to purchase their games new rather than used.  Each new copy of the game is given a code to allow online play, and without the code you cannot access any online features of the game.  Codes may be purchased if necessary, but they are included with new copies of the game for no extra charge.

Season Pass: Bulk DLC purchases that developers allow gamers to buy before the DLC is made to give them immediate access to any DLC that comes out in the future.  Season Passes have come under fire in recent years as some games that have implemented them did not deliver enough quality content to warrant their asking prices, leading to gamers becoming more cautious about them.  Usually the Season Passes are cheaper than buying each DLC individually, but not always.

 Donnie: someone who is holding back his teammates in online competition in one three ways:

1. They have joined an online game midway and cannot possibly catch up to the rest of the players in the match in terms of scoring.

2. They bought the game several months after its release and as a result are significantly lower in level than the rest of the players in the match, whom all have been playing the game longer.

3. Skill-wise they are simply weakest member of the team.  Also referred to as a “backpack” because more skilled players on the team have to carry them.

DRM:  Digital Rights Management.  DRM refers to methods used by developers and publishers to attempt to control how a digital copy of their game is used post-sale.  This includes required internet connections, registration, and more.  Gamers tend to dislike DRM in its specific implementations, but most understand the need for developers and publishers to protect their livelihoods.

DrunkoVision: A fictional console or peripheral used as a metaphor for playing video games whilst under the influence of alcohol.

Duty Drone:  Someone who unwaveringly purchases each installment of a franchise which has yearly installments.  Named for the Call Of Duty series, but can also be applied to Madden, Assassin’s Creed, etc.

E3 / PAX / GC / TGS: The four major gaming conventions held throughout the year, during which it is common to have an increased focus on new announcements and revelations from the gaming industry.  The Electronics Entertainment Expo (E3) is the biggest event of the year.  The others are the Penny Arcade Expo (PAX), the Leipzig Games Convention (GC), and the Tokyo Game Show (TGS).  While E3, GC, and TGS tend to focus on revealing relevant information for the North American, European, and Japanese markets respectively, PAX is an Australian and North American festival for gamers themselves.

*Easter Egg: Hidden moments, objects, or designs within a game which are in reference to something else.  Since the 7th generation, finding certain easter eggs is a common requirement for a specific achievement or trophy, though not all easter eggs have trophies associated with them.

eSports: Gaming dedicated to competition that can encompass games of multiple traditional genres. The impact of eSports can be seen at its professional level via Major League Gaming and other such organizations, but also at more localized levels in the common high school Counter-Strike clubs.

Fanboy/Fangirl: Someone who blindly accepts anything and everything their favorite company does.  Be it news, releases, or lawsuits; fanboys and fangirls are incapable of seeing their favorite companies or franchises at any fault.  Typically, those who fall under this category are particularly defensive when they see any negative or neutral talk about their favorite company/franchise, and will gladly throw themselves into the fore if it seems the need be.  They generally do not start the conflict itself, but often will express their love for their idols in a manner that inevitably elicits negative responses, and conflict escalates from there.  There are more specific types.

Dedicated Fanboy: Fanboys who actively start so called flame wars against their favorite company's competitor's Fanboys. These people go about their days just looking to prove the dominance of the company they support, and will try to conquer anyone who contests or presents an alternative.  Their presence dwindles as each generation progresses, but just as a new generation prepares to emerge these DFs too return, and generally in greater numbers.  *NOTE: I will not include any fanboy terms which are derogatory to homosexuals or women, because we all need to stop using those.

Nintendork: A Nintendo fanboy.  Also called Wiitard (7th-8th generation), Nintendu, Super Nintendork (generally an escalation when name calling begins if someone has already called them a Nintendork), Nintendrone, etc.

PC Elitist: A fanboy of gaming on Personal Computers.  Oddly, these don’t quite have the assortment of more insulting names as other fanboys would.  It’s worth noting that in terms of gaming, those fanboys who use Macs are lumped in with PC Elitists, but in virtually every other area PC and Mac fanboys are considered rivals.

Sonyer: A Sony fanboy.  Also called PlaySlave, Butler, or PS Bore (8th generation).  There is some debate amongst gamers over whether the Sony Defense Force is a true collaboration of Sony fanboys or an elaborate work of satire.  The confusion is because the SDF’s sensationalist presentation does seem too ridiculous to be honest, but when compared to some isolated fanboys it isn’t too much more ridiculous than the standard fanboy affair.

Xbot: A Microsoft fanboy.  Also called Xboner (8th generation) or Micro$lave.

F2P/FTP: Free to Play games are games which do not cost anything up front, but use DLC such as Horse Armor to create revenue.  The idea being that the game will see a higher adoption rate because it is free, and the DLC will then be able to make up for it.

*Farming: A tactic in RPGs where players will put off furthering the story in order to focus on menial tasks which allow them to level up quickly.  Also called “grinding”.

Gamer: Someone who plays games.  This is broken down further into sub categories.

Bargain Gamer: A gamer who refrains from playing newer games in favor of picking up older games at far discounted prices. Can be casual or hardcore, but usually doesn't care much about being called either way.

Casual Gamer: Someone who plays games with no intention of involvement beyond the moment. Casuals do not research upcoming games, care much for reviews or even what game they are playing. They care only about the moment they play it, and feel detached from the game as a whole despite the fun they have while playing.  Casual Gamers generally feel content with the games they have, as they feel no desire to play much more than a few popular and usually simple games.

Casualcore Gamer: A gamer who retains the knowledge and research one might expect of a hardcore gamer whilst maintaining a more casual approach to the games they actually buy and play.

Casually Hardcore Gamer: A gamer who dedicates himself or herself to one or one set of specific games. Casually Hardcore gamers will latch onto a game's specific community, such as Halo's, and follow that franchise as a dedicated player and fan, but will not really take much time for any non-related games. They can display traits of skillcore gamers in online communities, but only with the one franchise. Generally dislikes casual gamers, who they determine to be playing their game "like a n00b"; though they usually enjoy pWning these casuals more than their more skilled counterparts.

Completionist Gamer: A gamer that plays their game until they have done every possible thing with it: all collection missions, story missions, side missions, Easter eggs, achievements/trophies, etc. until they are 100% sure that virtually no line of code was left untouched.  Though their philosophy usually revolves around getting the most bang for their buck on the games they’ve purchased, not all completionists are Bargain Gamers.

Elitist Gamer: Someone who researches games, particularly reviews, and will only divulge themselves in what is considered to be the absolute best games available. These gamers will not bother themselves with anything Metacritic (or their favorite review site) scores lower than an 8.5, and even then it's a stretch. They believe that by educating themselves on what is good, they are saving themselves from bad experiences, and that they are better than casual gamers for doing so.  Can also be used in reference to PC games who, while not necessarily restricted about buying lesser rated games, consider the PC platform to be so much better than consoles that they are better than console gamers.

Fetish Gamer: A gamer who will go out of their way to play the most obscure or poor quality game just for the glory of doing it.  These gamers relish the conversations where they can brag to their friends or reluctant acquaintances about the rare treats they’ve enjoyed that no one else has even heard of.

Hardcore Gamer: Someone who dedicated themselves to the gaming industry as a player. Hardcores will spend time researching games and keeping themselves up to date with what's going on in gaming. They will constantly seek new games to play from a wide range of quality and genres. The most prominent characteristic of a hardcore gamer is the desire to play nearly every game that releases, including bad ones.  The term is often misused and mistaken to mean something in reference those of a higher skill and/or those who prefer more complicated games.

Retro Gamer: (also called "Old-School Gamer") Someone who either refuses to play current games, or generally prefers the games of previous generations.  A common theme is that Retro Gamers tend to prefer higher difficulty in games, and dislike the modern “hand-holding” nature of game design.

Sectional Gamer: A gamer who will only associate him/herself with one specific genre. Generally found to be shooter, sports or RPG fanatics, these gamers display a hatred for casual gamers on the grounds that the existence of casuals deters developers from giving attention to their favorite genres, which Sectional gamers often define as too hardcore for casuals.  In the case of the sports genre, many do not share this sentiment and actually share tendencies with casual gamers moreso than even other Sectionals. Within the context of their own genre, these games typically are closest to hardcore, in that they have a desire to play everything, good or bad, in the genre.

Skillcore Gamer: Someone who values the ranked meritocracy of competitive gaming as defining rule. Even in single player experiences, Skillcore gamers only feel a sense of accomplishment in defeating the most difficult modes and settings, and often consider themselves to be a better class of gamer over less skilled players, particularly the casuals.

Games: Video games. It is not referring to board games or card games as they are traditionally played, but can include video game versions of those games.  Games come in many types and genres, which include but are not limited to the types listed below.  Often, games will use characteristics of multiple genres, and in those cases are typically defined by whichever is most prominent in the game.

Action: Any game which centers itself around combat as a gameplay mechanic.

Adventure: A game based mostly on exploration of the game world rather than combat within it.  Can include some combat, puzzles, and other mechanics.

Brawler: An action game that only uses melee or barehanded attacks in combat; typically side-scrollers.

Fighting: Two characters attack one another, usually in hand to hand combat, until one’s life bar is depleted.  Matches usually are the best of three rounds.

*Idle Games: Games that feature inventory growth over time as a primary game mechanic, which encourages the player to leave the game running in the background while they do other things.

MMO: Massively Multiplayer Online game.  This is a game in which dozens to hundreds of people play at a time exploring and populating the same game world.  Usually RPGs, but sometimes shooters.

Party: A collection of mini games that don’t necessarily have to do with one another.  Sometimes emulates a board game in structure to tie events together and create a more united purpose to the gameplay.

Platformer: A game in which the main objective is to navigate through each level to reach a “finish line”.  These games may or may not include enemies to fight or avoid, but the ultimate goal has nothing to do with combat.

Puzzle: A challenging series of problems for the player to solve.  Typically does not have a game world to explore or enemies to fight, but some puzzle games do.

Racing: Players compete with each other or the AI to be the fastest to finish a certain level or track.

RPG: Role Playing Games.  While these can include the mechanics of any other genre, its own defining characteristic is that its characters level up with experience.

Shooter: Games which revolve around gun-based combat.  Can also include games which revolve around vehicular guns, such as from a tank or a ship.  When done from the first person perspective, the abbreviation FPS is used.

Sports: A simulation or exaggeration of an actual athletic competition.

*Strategy: Games where players give commands for AI forces to carry out rather than controlling the action itself. Can be turn based (TBS) or real time (RTS).  There is also an action-based multiplayer section of the strategy genre known as Multiplayer Online Battle Arena (MOBA).

Survival Horror: Players are underpowered and without proper resources to overcome the enemies, and therefore instead must endure as best as they can.  Usually themed in common horror subject matter such as monsters, psycho killers, or psychological breakdowns.

Generations: Gaming generations are groupings that show the evolution of video game technology over time and historically group together hardware which was in direct competition during its lifespan.  Each generation is outlined below.

1st Generation: Included the Magnavox Odyssey, Atari Pong, Coleco Telstar, and Nintendo Color TV.

2nd Generation: Included the Fairchild Channel F, Atari 2600, Magnavox Odyssey 2, Mattel Intellivision, Atari 5200, ColecoVision, Milton Bradley Vectrex, Emerson Arcadia 2001, Bally Astrocade, Milton Bradley Microvision, Nintendo Game & Watch, and Epoch Game Pocket Computer.

3rd Generation: Included the Nintendo Entertainment System, Sega Master System, Atari 7800, and the Nintendo Game & Watch (continued from 2nd gen).

4th Generation: Included the TurboGrafx-16, Sega Genesis, Super Nintendo Entertainment System, SNK Neo Geo AES, Nintendo Game Boy, Atari Lynx, Sega Game Gear, and NEC TurboExpress.

5th Generation: Included the 3DO Interactive Multiplayer, Atari Jaguar, Sega Saturn, Sony PlayStation, Nintendo 64, Sega Nomad, Nintendo Virtual Boy, Nintendo Game Boy Color, and the SNK Neo Geo Pocket.

6th Generation: Included the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, Microsoft Xbox, Nintendo Game Boy Advance, Nokia N-Gage, and the Tapwave Zodiac.

7th Generation: Included the Microsoft Xbox 360, Nintendo Wii, Sony PlayStation 3, Nintendo DS, and Sony PlayStation Portable.

8th Generation: Includes the Nintendo WiiU, Sony PlayStation 4, Microsoft Xbox One, Nintendo 3DS, and Sony PlayStation Vita.

Glitches: Errors within a game’s code that affect gameplay, usually in a negative way.  This could be anything from a game not saving properly after acquiring a specific item or distortion in the game’s visuals.  Lag is typically a connection issue and not a glitch, but there are cases in offline single player games where lag is present due to an overwhelming amount of activity that the game cannot properly keep up with.  In this case, Lag would be considered a glitch.

*Clipping: A glitch where part of a solid object passes through another solid object, such as long hair that passes through a solid hat.

*GG: An abbreviation for Good Game, which is common gamer courtesy to message someone with after playing a match with them online.

Gold: When a game has gone gold, it is finished the development process and is now only awaiting manufacturing to produce enough copies to successfully launch.  Once a game has gone gold, no additional content can be added to the disc.

Hacker: Someone who either rewrites specific codes in the game or adds additional programming in order to cheat and gain unfair advantages over other players.  The term also applies to those who illegally pirate games and try to steal personal account info.  The negative counterpart to Modders.

Indie Games: Games which are developed and published independently by the developer.

*IP: An abbreviation for “Intellectual Property”.  Refers to the rights game companies hold over their franchises, though when used in conversations gamers tend to use it simply as a synonym for franchise.

Lag: The delay caused by someone with a slower or weaker than necessary connection which slows down the entire game and makes a game difficult to play.

Let’s Play: Videos recorded by gamers of their playthrus of various games.  These videos typically include jokes, commentary, frustration, tips, and a healthy dose of Mystery Science Theater 3000 love.

Level Design: When used in game reviews, level design refers to the quality of layouts and arrangements used in game levels or maps.   Generally speaking, level design gains praise for diversity and receives criticism when each level feels repetitive.

Level Structure: Refers to the specific tasks you are doing in each level, in the same way that Level Design is about the environments themselves.  For example, a close quarters map in a shooting game where your primary weapon is a sniper rifle would generally be considered poor level structure, because the task and the environment are not well suited for each other.

Levelution: Interactive features within the environment that affect multiplayer gameplay.  Introduced in Battlefield 4, this includes everything from closing shutters for extra cover to flooding the entire city and forcing the battle to move to higher floors.

*Metroidvania: A specific type of platforming game where players traverse 2D platforming environments using some RPG mechanics, traditionally more combat than the typical shooter, and an added emphasis on exploration.

*Microconsoles: Low cost gaming platforms based on Android or other smartphone-esque operating systems that specialize in mobile and DD games.  The main difference between a microconsole and simply using your phone to play these games is having it hooked up to your TV as you would a traditional console.

Modern Era: A philosophy of gaming in which the story and its presentation are given a significant amount of emphasis, sometimes even moreso than gameplay.

*Mods: Additional content provided to a game by someone other than the game’s developer which can add additional content, fix certain bugs, and/or otherwise help improve the gaming experience while still respecting the original material and those who made it.  Most commonly seen on PC games in the RPG, RTS, or Shooter genres.

*Modder: Someone who uses their hacking skills to create mods.  Some games, such as Counter-Strike and Portal, were born of a modder’s efforts.  The positive counterpart to Hackers.

n00b: An inexperienced or unskilled player.

Non-Gamer: Someone who does not play video games in any way, but is not opposed to the medium.  Often this category will include certain casual gamers who only play games on their phones or mobile devices because they do not identify themselves as gamers in any sense.

NPC: Non-player character; refers to characters that you can interact with in single player games.  NPCs can give quests, hold conversations, or simply be the equivalent of an extra in films to make the world seem more populated and alive.  Technically, Bots also fall under the idea of non-player characters, but in practice the terms are separated to more easily identify which is combat centered and which is not.

Open World / Sandbox: Refers to a type of gameplay design where the environments are free to be explored by the player as they wish.  Typically, these games allow players to do pretty much anything from running over hookers to destroying a random vehicle without having to be on a given mission.

*Overpowered (OP): Characters or character classes in games which are much stronger than others, leading to imbalanced or unnecessarily difficult gameplay.  Can be used to describe player controlled character classes in online games (typically in MMORPGs or shooters) or specific boss battles in offline play where the boss is at a higher level than the game would ordinarily have had the player progress to at standard pacing.

*Padding: Content which extends the length of gameplay, but has no real impact on the story or campaign.  In most cases these would have been more effective as optional side quests, but developers instead chose to make them mandatory story missions to beef up the game’s base length.  These can include fetch quests, collectibles, arena challenges, and more.  Also called “filler”.

*Patch: A piece of downloadable software released digitally by game developers post-release designed to fix certain glitches or bugs within the game.  Can also be used to alter specific attributes in game to create more balanced gameplay.

*Pay-To-Win: The largest criticism of the Free To Play genre, stating that DLC content can be more powerful/better gear than what was included in the free package, giving players who pay for content an unbalanced advantage over those who do not.

Playthru: (also spelled Playthrough) A single run of a game’s story or campaign mode.  A Playthru is considered to be from opening to end credits, and generally does not refer to competitive online multiplayer or "horde survival" types of modes.   The term can be applied to co-op campaigns, but separately from offline campaigns unless the game’s campaign is drop in/drop out co-op.  In games with post credits gameplay, additional side missions and DLC expansions can count towards the same playthru.

Presser: Refers to one of the press conferences held at or around E3, generally in reference to either the spotlighted five of Microsoft, Sony, Nintento, EA, and Ubisoft, or just the Big 3.

Publisher: The villains who prevent the heroes from making the game as good as it could be, while still making it possible for the game to exist in the first place by funding the project.

*QTE (Quick Time Events): Moments in game where the player must match certain timed button presses in order to complete an action as prompted by the game.  Commonly used in action games as finishing moves on enemies or bosses, though also has been used in other genres for a variety of situations.

Rage Quit: The act of giving up playing a game after it becomes too frustrating to deal with.  Every gamer has an individual threshold of rage before they reach the level necessary to rage quit, and even then the level may vary from playthru to playthru.

Retro Era: A philosophy of gaming in which gameplay overshadows any attempt at a story, and often story will not be included at all.

Rivering: When a player is the least likely to win a round, but at the last possible moment gains the momentum necessary to achieve victory.

*Shovelware: Games designed to appeal to a casual gaming market with little to no depth or attention paid to quality.  In general, shovelware is a negative term because it implies that game developers and publishers are basically trying to trick unaware consumers into buying a sub-standard product. Shovelware games typically do not have large budgets, and can be sold at more attractive prices.  Some gamers argue that shovelware helps developers find better projects.

*Smurfing: When well experiences players sign into a less experienced user’s profile or an alternate profile to play online games under the guise of being new to the game.

*Speedrun: A playthru of a game intended to complete the game’s story mode as quickly as possible.  Very rarely done on a player’s first playthru of any game, given the need to be familiar with level design, mission structure, and boss strategies.

Spoiler: A piece of information included to an article, blog, or any other type of conversation that may affect someone's ability to fully enjoy a game they have not yet played.  Typically these are in reference to story and plot, not in terms of game mechanics or technical issues.  Common courtesy grants 6-12 months before spoilers needn't be forewarned, depending on how popular the game was initially and how quickly it became a part of daily gaming culture.

Teabagging: The act of kneeling or crouching above a killed or downed opponent so the character's groin is touching the defeated foe's corpse.

*Trainer: A small program which modifies a game’s code to enable the use of cheats when they cannot be used otherwise.

Troll: Someone who is depraved of attention and exists only to aggravate others.  They do their best to create any sort of conflict or drama to take part in, and in doing so they feel validated when someone becomes victim to their antagonizing.

Typecasting: In video gaming, typecasting refers to the industry's fear of breaking trends in how they cast their games.  This covers everything from the lack of diversity in lead roles to the chest size of female characters; developers and publishers alike seem to be terrified of casting a game outside the typical mold.  Sadly, this also encompasses several stereotypes when diverse characters are used in major or minor roles; often running the fine line of poor taste.

*Vaporware: Games that are heavily advertised long before they are available for purchase, typically occurring around the same time as the game’s initial reveal.

*Zoning: A technique in fighting games where a player either keeps their distance from the other player or forces them to play in a style that is counter-productive to their character’s abilities in order to gain the upper hand.  It is the fighting genre’s equivalent of camping in that it’s the technique most hated by players.

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More terms will be added to this as time goes on and I think to include them.  If you know of some terms to add, please comment with them.

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“I don't know if my peepee can handle the amount of masturbating I'd do…”

-GodOfMoogles

Quotes Archive

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On This Day In Music (October 8th)

The Alchemist by Witchcraft released on October 8th, 2007.  Also released on this day:


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